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ypichev/underwaterfx
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C++
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I am using UnderwaterFX VST3 in Ableton Live. Walk me through loading it on a vocal track and dialing in a subtle underwater effect using just the Main FX knob and Dry/Wet blend.
I want to build UnderwaterFX from source on macOS with JUCE and Xcode. What steps do I follow to compile and install the VST3?
Using UnderwaterFX as a reference, explain how a JUCE audio plugin chains a low-pass filter, chorus, and reverb in C++ in real time.
I want to recreate the underwater muffling effect from UnderwaterFX in my own JUCE plugin. Show me the C++ code for a simple Butterworth low-pass filter with resonance control.
How do I switch UnderwaterFX into Manual Mode and set Dive, Reso, Chorus, and Reverb individually for a deep ocean sound versus a shallow pool sound?
Full explanation on explaingit →
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