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team-resurgent/rxdk-demo
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Stars ·
3
Language ·
C++
License ·
MIT
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How do I set up the RXDK toolchain and compile the rxdk-demo project on my PC for original Xbox homebrew development?
Explain the performance philosophy behind rxdk-demo, specifically why it avoids new memory allocations during each frame and disables the Z-buffer.
How does the rxdk-demo handle Xbox controller input to navigate menus and cycle through 3D scenes?
What 3D rendering techniques are used in rxdk-demo to create effects like the water ripple simulation and cel-shaded mazes on original Xbox hardware?
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