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strixowl/strix_asset_hub
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Language ·
GDScript
License ·
MIT
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Install strix_asset_hub into addons/strix_asset_packager and enable the plugin in Godot 4.5
Use the export panel to package my enemies folder into a STRIX ZIP and list any red items
Import a STRIX ZIP into a fresh Godot project and confirm the autoloads land in project settings
Refactor a hardcoded resource path into an exported PackedScene so the asset survives packaging
Add a custom check that warns when a scene references a class name instead of a group
Full explanation on explaingit →
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