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saad-script/ssbu-online-deluxe-beta
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Language ·
Rust
License ·
AGPL-3.0
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I have SSBU Online Deluxe installed on my modded Switch. Which preset should I use for console online versus playing on the Eden emulator?
Explain the tradeoff between double buffering and triple buffering in SSBU Online Deluxe and when I should switch between them during a match.
Show me the exact steps to install SSBU Online Deluxe on the Eden emulator, including the specific workaround described in the README.
What combination of render settings does SSBU Online Deluxe recommend for offline local play to get the lowest possible input lag?
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