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martinmol2007/dice-sim
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Explain the DiceSim C++ source structure: how does dado.cc implement the roll logic and ASCII face rendering?
Modify the DiceSim program to support multi-sided dice like d4, d8, d12, and d20 in addition to d6.
How does DiceSim's fast mode skip the ASCII art while still computing statistics? Where is the branching in the code?
Add a feature to DiceSim that exports statistics as a CSV file alongside the existing estadistica text output.
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