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lxsolutions/studio-foundation
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Python
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NOASSERTION
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I want to start a new game using Studio Foundation with Godot 4.7.1. Walk me through cloning the repo, running the bootstrap script for my OS, and using the 'just' task runner to build the modified Godot engine with WebGPU support.
Help me set up the optional Rust and PostgreSQL backend server scaffolding from Studio Foundation for my multiplayer game. What commands do I run with the 'just' task runner to manage the database and start the server?
I have a Blender 3D model I want to use in my Studio Foundation game. How do I use the included asset processing pipeline to convert it to glTF format and validate it for web export?
My Studio Foundation game needs to run in older browsers that don't support WebGPU. How does the fallback to WebGL 2 work, and what browser validation tests can I run to make sure my game works across devices?
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