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jeonghopark/collective-trajectories
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Language ·
JavaScript
License ·
NOASSERTION
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Show me how Collective Trajectories uses Three.js TSL compute nodes to update strand positions and brightness on the GPU each frame via StorageBufferAttribute.
How does the audio reactivity work in this project? Show me how audio.js measures RMS level and applies it to the shell radius uniform each frame.
I want to add a new visual layer to this Three.js WebGPU scene. How are the existing layers structured and how do they read from the shared storage buffers?
Explain how the U-shaped brightness envelope and flowing pulse effect are implemented in the GPGPU compute shader for each strand.
Full explanation on explaingit →
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