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harbourmasters/shipwright
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I have Ship of Harkinian set up with my ROM. How do I create a custom .otr asset pack and install it into the mods folder?
Using the libultraship source in this repo, explain how it reimplements Nintendo's libultra SDK functions to make N64 game code run on modern operating systems.
Walk me through cross-compiling Ship of Harkinian for Nintendo Switch from a Linux host, including generating the asset archive and copying files to the SD card.
I want to contribute a new graphics backend to Ship of Harkinian. Show me where DirectX 11 and OpenGL backends are implemented so I can follow the same pattern.
Explain how asset extraction works on first launch, trace the code path from ROM input to the generated asset archive files.
Full explanation on explaingit →
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