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greencrowdev/simple-soccer-online
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Stars ·
7
Language ·
GDScript
License ·
MIT
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Walk me through how simple-soccer-online implements client-side prediction with server reconciliation in GDScript
Explain what the linked Godot 4.7 physics-stepping pull request changes and why it is required
Show me how the host and client communicate over UDP in simple-soccer-online
How do I run the host and client locally and what does the spacebar control
What netcode pattern from this repo would I lift into a real multiplayer Godot game
Full explanation on explaingit →
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