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achrefelouafi/grasssystemthreejs
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Stars ·
49
Language ·
JavaScript
License ·
MIT
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Explain how the procedural soil shader in Soil Studio generates mounds and cracks.
Walk me through installing and running Soil Studio locally with npm and Vite.
How does the GPU instanced grass system stay glued to the terrain height field?
Show me how to load my own GLB model into this project and get moss to appear on it.
Full explanation on explaingit →
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